Quest
Board Game
Fabrication
Team project: Co-Designer: Trest Wingfield
Made as a team assignment, the main goal for this board game that my partner Trest and I had was for it to be adaptive in the play time to complete the game. If the players only wanted a quick game, they could; if they wanted a longer one, they could play both sides. Going off of that, Quest is a double–sided board game set in a futuristic world of magic. The task for the party? Choose to either head into the dungeon from long ago, find the treasure, and make it back safely. Or run to the escape after being caught by the goblins that live in the dungeon you entered.